X3D Material

Material • Example

Specifies the material properties for each individual shape. If a Material node is not specified, geometry is considered unlit and colored white.

Shape

AmbientIntensity

Field Type: SFFloat
Access Type: inputOutput
Default Value: 0.2
Value Range: 0, 1
Description: Sets how much ambient light the surface should reflect.

diffuseColor

Field Type: SFColor
Access Type: inputOutput
Default Value: 0.8, 0.8, 0.8
Value Range: 0, 1
Description: Reflects all X3D light sources depending on the angle of the light to the surface.

emissiveColor

Field Type: SFColor
Access Type: inputOutput
Default Value: 0, 0, 0
Value Range: 0, 1
Description: Sets how much glowing light the shape will emit.

shininess

Field Type: SFFloat
Access Type: inputOutput
Default Value: 0.2
Value Range: 0, 1
Description: Combines with specularColor to produce specular hightlights.

specularColor

Field Type: SFColor
Access Type: inputOutput
Default Value: 0, 0, 0
Value Range: 0, 1
Description: Combines with shininess to produce specular highlights.

transparency

Field Type: SFFloat
Access Type: inputOutput
Default Value: 0
Value Range: 0, 1
Description: Sets the transparency of the shape.

metadata

Field Type: SFNode
Access Type: inputOutput
Default Value: NULL
Value Range: X3DMetadataObject
Description: Information about this node.