Elevate Up

Elevation Grid • Attributes

An ElevationGrid, laying on the ground, with an alternating per-vertex height along the Y-axis.

ElevationGrids can be used to create shapes ranging from rolling hills to warped faces as long as the shape you need is rectangular.

 

Rotate the vrignette to view the geometry.

<x3d>

<scene>

<worldInfo title="X3D Elevation Grid Example">
</worldInfo>

<navigationInfo headlight="true">
</navigationInfo>

<viewpoint position="6.0 1.0 20.0">
</viewpoint>

<!-- Light -->
<pointLight location="-15.0 5.0 0.0" color="1.0 0.9 0.9" intensity="0.75" radius="25.0">
</pointLight>

<transform rotation="1 0 0 0.196">
<transform rotation="0 1 0 0.392">
<shape>
<appearance>
<material diffuseColor="1.0 1.0 1.0">
</material>
</appearance>
<elevationGrid xDimension="5" zDimension="5" xSpacing="2.0" zSpacing="2.0" solid="false" height="2.0 0.0 1.0 0.0 2.0 2.0 0.0 1.0 0.0 2.0 2.0 0.0 1.0 0.0 2.0 2.0 0.0 1.0 0.0 2.0 2.0 0.0 1.0 0.0 2.0" creaseAngle="0">
</elevationGrid>
</shape>
</transform>
</transform>

<background skyColor="0.20 0.20 0.20" groundColor="0.20 0.20 0.20">
</background>

</scene>

</x3d>