Building A Box

Box • Attributes

Three colored boxes with the two smaller boxes offset from (0,0,0) within the scene.

Box can be resized along the X, Y and Z axis. In case you're wondering, there is no dedicated method to round the corners.

 

Rotate the vrignette to view the geometry.

 
 
<x3d>

<scene>

<worldInfo title="X3D Box Example">
</worldInfo>

<navigationInfo visibiltyLimit="0.0">
</navigationInfo>

<viewpoint position="0.0 0.0 28.0" centerOfRotation="0.0 0.0 0.0">
</viewpoint>

<transform rotation="1 1 1 0.392">
<shape>
<appearance>
<material diffuseColor="0.749 0.0 0.749" specularColor="0.25 0.25 0.25" shininess="0.15">
</material>
</appearance>
<box size="5.0 5.0 5.0" solid="false">
</box>
</shape>
</transform>

<transform translation="-7.0 1.0 -3.0" rotation="1 1 1 0.392">
<shape>
<appearance>
<material diffuseColor="0.0 0.749 0.0" specularColor="0.25 0.25 0.25" shininess="0.15">
</material>
</appearance>
<box size="4.0 4.0 4.0" solid="false">
</box>
</shape>
</transform>

<transform translation="6.0 -1.0 3.0" rotation="1 1 1 0.392">
<shape>
<appearance>
<material diffuseColor="0.0 0.376 0.749" specularColor="0.25 0.25 0.25" shininess="0.15">
</material>
</appearance>
<box size="3.0 3.0 3.0" solid="false">
</box>
</shape>
</transform>

<background skyColor="0.20 0.20 0.20" groundColor="0.20 0.20 0.20">
</background>
</scene>

</x3d>